Reworking HP's Lore

Was in a world building mood and I'm once again judging Harry Potter's world-building. Setting aside its other narrative problems and the author's current actions for now - those are whole other cans of worms - the world-building is mostly vibes and aesthetics based, which isn't inherently bad, but in a franchise whose main hook is the wonder of a whole hidden world, the world-building should have been more substantial.

It doesn't even need a lot of reworking, just given more follow ups or wider impacts.

For example...

Lore: There are no electrical devices in the wizarding world.

Canon Reason
Electricity doesn't function in magical areas. Magic and technology do not mix.

(Likely) Meta Reasons

Cooler Reasons

Lore: Wizards write with quills and parchment paper.

Canon Reason
Wizards are quirky and behind the times.

(Likely) Meta Reasons
Cool wizard aesthetics.

Cooler Reasons

Lore: Hogwarts divides its students into four different houses based on their personality.

Canon Reasons
Dormitory naming theme.
The four founders of the school were divided on the traits they considered most important.

(Likely) Meta Reasons
Lazy characterization and political shortcut.
Flawed and lazy way to show "good" and "evil" factions.

Cooler Reason

It's a holdover from the apprenticeship style of education. The associated house traits were just whatever blended well with the founder's original profession before they banded together to form a school.

As the school changed heads several times along the ages and began to focus more on general education, the significance of the shared traits was lost, and the administrators wrongly assumed the reason behind it.

Lore: Time travel magic exists, and the government allowed a 13-year old to play with it.

Canon Reason
Academic overachiever impressed people so much, she was given special privileges so she could continue burning herself out.

(Likely) Meta Reasons
Author wanted to write a story with time travel in it.

Cooler Reasons

The problem with adding something as cool as time travel in a story is that it's impossible to just put it down and forget about it. Time travel opens so many possibilities, from mind-bending paradoxes, direct access to historical events, and even alternate timelines to reject, regret, or strive towards.

The protagonists could personally experience events from the past - from the era of Tom Riddle, to the Mauraders, to Dumbledore's youth, the Hogwarts founders themselves - even interact with these people, learn about the context of their actions, their motivations, humanizing idols, heroes, and enemies alike. A change inflicted upon the past could end up becoming the key to their victory. Or they could be split up and be forced to live through different time periods, their experience changing and alienating them from their friends. They could face the heartbreak of knowing that there could have been a better future, if only they were more cautious, if only they were more selfish. They could play time travel hopscotch, weakening long-planned devastating ritual by compromising each component through the past.

Lore: House elves like being slaves.

Canon Reason
It's a culture thing.

(Likely) Meta Reasons

Cooler Reasons